![]() ![]() And not the garbage rebinding "allowed" by editing. Not "attach army to another army".Īt the very least, letting the player redefine the keybinds themselves would be a very simple, and highly effective solution to this. What keybinds would make sense? Map modes. 306 Rating s & 132 Comment s GeekBuddy Analysis 36 Players Community: 46+ Best: 6+ 120300 Min Playing Time Age: 14+ Community: 14+ Weight: 3. Not just every random thing the developers can think of linking them to. Overall 5,406 War 1,114 Strategy 1,877 7.7 Medioevo Universale (2018) Players will lead one of the great medieval Kingdoms of the thirteenth century. Strategy game keybinds should be for tasks you do A LOT OF. I have never once used the keyboard shortcuts in EU4, because they come up so rarely, the couple of clicks needed aren't a big deal. If you want a comparison, Civ 6 also uses arrow keys for map movement (boo), but at least in that game, WASD are used a lot more (mostly A for attacks). For that, the space bar location is most convenient when your hand is resting at roughly the standard typing posture.Īnd when you have your hand there, using WASD for screen movement is just intuitive. Which means you want to have your left hand near the keyboard (not just resting on your armrest, lap, etc). Which is MUCH slower than just tapping Space Bar. But to pause with the mouse, you click the top right corner. If it was, playing the game 1-handed would be super ideal. And in the middle, you still need the pause when things get chaotic (like dancing armies around each other to get an ideal combat).Īnd the pause button isn't on the mouse. But at the highest speed, it flies by and you need to pause to have time to deal with reacting to things. If you play on the slowest setting, the game literally takes forever. A bit of a necro, but this is still an issue.Īnd to everyone asking "why would you do that", here's why it matters to me.ĮU4 wants you to pause/unpause a lot.
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